fyr_sky
Moonlit night skydome for the pyre part, rendered on the inside of an inverted sphere spawned by `p_fire`. Deep blue-black zenith, twinkling star field threaded by a tilted milky-way band, mottled moon disk + halo (`moon_dir` matches the part's directional light), and thin moonli…
fyr_sky
Moonlit night skydome for the pyre part, rendered on the inside of an
inverted sphere spawned by p_fire. Deep blue-black zenith, twinkling star
field threaded by a tilted milky-way band, mottled moon disk + halo
(moon_dir matches the part's directional light), and thin moonlit cloud
wisps near the horizon. The part drives game_t per frame so seeks land
deterministically; horizon_color doubles as the fog target the ground and
rock shaders fade toward.
Scoped to this part · feeds back into the world's score.