fyr_sky.shader
- .metadata245 B
- README.md474 B
- properties.yaml918 B
- shader.wgsl5.3 KB
README.md
fyr_sky
Moonlit night skydome for the pyre part, rendered on the inside of an
inverted sphere spawned by p_fire. Deep blue-black zenith, twinkling star
field threaded by a tilted milky-way band, mottled moon disk + halo
(moon_dir matches the part's directional light), and thin moonlit cloud
wisps near the horizon. The part drives game_t per frame so seeks land
deterministically; horizon_color doubles as the fog target the ground and
rock shaders fade toward.