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  • dread: the Pale, the HUD and the dreadveil The HUD is two screens: a slow one carrying the lamp rail, the Dread meter, the oil gauge, the embers and the three upgrade tracks, and a fast one carrying the hold-to-light ring, the prompt, the Pale warning and the win and lose cards. The upgrade rows read the rules slice's own published surface, so each row shows the number that rank buys and the exact reason it is dim; clicking one spends the ember through Rules.buyUpgrade. The feel is one post pass, dreadveil, at priority 240 on the scene layer: colour drains and cools as Dread climbs, the vignette shuts to a keyhole, a double-thump heartbeat squeezes it at 52 to 138 bpm, and the Pale noticing you bruises the rim red. The Pale is a three-metre hooded figure with a cold light for a face, hunting on the vendored stalker brain fed only by Core.lightAt: lamplight makes you safe but visible, the dark hides you and feeds your Dread.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5R1NCMM8CSRTAYPTPBGMTPc9247d24c0Browse filesPicked