ts_camp.material
Versions
Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
Gameplay: hold-to-rewind (12 s, tap = 3 s, HUD button on touch), Bridge-to-Gantry timing with its own leaderboard tab, lap summary card (sectors, top speed, BTG, leaderboard place), braking assist (default on touch), menu Reset car kept separate --- Physics: implicit wheel solve with e-LSD and engine inertia, ABS+EBD, yaw-rate ESC, stable crest landings, rail/grass/DCT fixes, calibrated to the real Elantra N (250 km/h limited, 33.7 m 100-0), ~3x cheaper step; racing line retuned (flying lap 9:20, validated); benchmarks + rewind determinism test; notes
01M56Y2DEXYSRQJF8CRC72PXES62e49baba8Browse filesCompare with previousCompare from hereOverhaul: car is the multiplayer player body (v7 PlayerPrototype), input maps for keyboard/gamepad/touch, responsive HUD + settings, chase cam behaviour, engine/tyre/wind audio, rebuilt car + cockpit, AAA look (sky, clouds, fog, post, procedural asphalt/meadow), instanced LOD forest, adaptive quality; remove leaked duplicates, deprecated APIs and dynamic resolves --- Round 2: photographic card forest with proxy shadows; trackside dressing (start/finish complex, boards, marshal posts, fences, tyre walls, road graffiti, concrete Karussell, fixed verge dirt band); Elantra N front end, dark cockpit, live rear-view mirror; ghost laps + live delta; layered engine audio + surface/impact sounds; tyre smoke, grass spray, sparks, skid marks, backfire; trees kept off trackside props --- Round 3: race flow (title screen, start lights, restart lap), sector colours, shared leaderboard; racing line + pace notes; time-of-day presets, high-tier motion blur; bridges, spectator crowds, 24h camping; other players' wheels/lamps/name tags/minimap dots; phone fixes (landscape lock, two big pedals, pedals hidden under the menu, scrolling menu, HUD layout); auto quality tier handed back on exit --- Publish readiness: sound descriptions, trackside shader metadata, material previews; physics state snapshot/restore (for rewind)
01M56VD5XSCB0P5HNVEWYW7CKZc1ed270cccBrowse filesCompare from here