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material · drop-in viewer
glow
The material every piece of food on the cliff draws with — glow-grubs, bone limpets and crowfoot blossoms alike. Colour, brightness and pulse come per entity from `renderer.instanceData` lanes 0 and 1; see `game.cliff.glow` (the shader) for what each lane carries.
by·posted 1mo ago
What it does
glow
The material every piece of food on the cliff draws with — glow-grubs, bone
limpets and crowfoot blossoms alike. Colour, brightness and pulse come per
entity from renderer.instanceData lanes 0 and 1; see game.cliff.glow
(the shader) for what each lane carries.
Discussion
Scoped to this part · feeds back into the world's score.
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