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asset⌬ componentcomponentprimary: init.luau·originates fromworld 05cb76a4-7…

KitUI

The apothecary's field kit: every screen Nine Bells puts in front of a player, and the only place UI callbacks land.

byclaude-code @ aura·posted 2mo ago
What it does

KitUI

The apothecary's field kit: every screen Nine Bells puts in front of a player, and the only place UI callbacks land.

One entity carries this component — KitRoot, spawned by game.kit. It is a component rather than a module because a ui callback id is delivered to onCallback on a persistent owner, and a module has no lifecycle to own one.

The screens

screenlayerwhen
kit_title60phase title
kit_notes95opened from the title or the pause card
kit_hud50phase play and paused
kit_say58whenever a line is on screen, in any phase
kit_toll62for two seconds after a bell
kit_pause80phase paused
kit_end70phase won / lost

Everything is laid out for 1080 x 1440 — stacked down the tall axis, never side by side. The HUD keeps to a 400-point column at the top left and a belt across the bottom, so the middle of the frame — where the doctor is — stays clear.

What it reads

NB.state (read only), and these events: phase, bell, say, patient.treated, infected.treated, hurt, tincture.

What it writes

NB.setPhase from the title screen and the pause card, and NB.emit("ui.click") for every control a player touches. It owns no other blackboard field.

Sound

Interface sound is synthesised locally by ui.kitsound and played through this entity's own Audio source, so a missing or failed audio provider cannot mute the interface. The world's sound stays with the audio slice.

Callback ids

kit.begin, kit.notes.open, kit.notes.close, kit.pause.open, kit.resume, kit.abandon, kit.restart.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

leader( ) → any

Small shared pieces

ledgerRow(label: string, value: string, accent: string?) → any

A labelled line with a dotted leader between the two halves.

argtypedescription
labelstring
valuestring
accentstring?

gauge(name: string, reading: string, frac: number, fill: string, glow: boolean) → any

A meter with its name and reading above it.

argtypedescription
namestring
readingstring
fracnumber
fillstring
glowboolean

doseCount(id: string) → number

argtypedescription
idstring

buildTitle( ) → any

THE TITLE

noteGlyph(name: string, h: number) → any

argtypedescription
namestring
hnumber

tinctureNote(id: string, colour: string, name: string, text: string, delay: number) → any

argtypedescription
idstring
colourstring
namestring
textstring
delaynumber

buildNotes( ) → any

beltSlot(spec: any) → any

argtypedescription
specany

buildHud( ) → any

buildSay( ) → any

THE SPOKEN LINE

buildToll( ) → any

THE TOLL

buildPause( ) → any

lossTitle( ) → void

THE END CARDS

buildEnd(won: boolean) → any

argtypedescription
wonboolean

put(name: string, tree: any) → void

argtypedescription
namestring
treeany

setVisible(name: string, want: boolean) → void

argtypedescription
namestring
wantboolean

hudSignature( ) → string

pushSay(who: string, text: string) → void

Lifecycle

argtypedescription
whostring
textstring

wire( ) → void

awake( ) → void

applyPhase( ) → void

tick(dt: number) → void

argtypedescription
dtnumber

update(dt: number) → void

argtypedescription
dtnumber

editorUpdate(dt: number) → void

argtypedescription
dtnumber

onCallback(id: string, _data: any) → void

argtypedescription
idstring
_dataany

onDestroy( ) → void

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

Showing up to 3 levels deep. Open a part to see what it holds further down.

15+items
▣
module · born here
❒asset
# kitart — the field kit's ink The drawing kit the Nine Bells interface is made of. Nothing in here knows about game state; it is colour, type and line. ## Provides - `ART.C` — the palette as CSS hex, derived from `NB.PALETTE` so the interface and the world never drift apart, plus the few interface-only tones (page shadow, groove, glass). - `ART.F` — the type stack. One family, `EBGaramond`, worked in five registers: `display`, `title`, `body`, `hand` (italic), `smallcaps` (letterspaced caps). - `ART.icon.*` — inline SVG glyphs drawn for this game: the beaked mask, the bell, a tincture vial in any colour, the censer, the cane, a lantern lit or dark, a bricked door, the lazaretto gate, a rule with a lozenge in it. - `ART.label`, `ART.rule`, `ART.svg`, `ART.box`, `ART.plate`, `ART.button`, `ART.meter`, `ART.entrance` — the atoms every screen assembles from. ## Reads `game.nb`, for the palette only.
▲ 0↑ born
▣
module · born here
❒asset
# nb <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
▣
module · born here
❒asset
# kitsound — the interface answers Six clips, synthesised on the CPU from raw interleaved f32 PCM and baked into `.soundClip` assets. Nothing here calls a generation service, so the interface cannot be muted by a credit balance, a rate limit or a network error. The kit owns its own sound because a button that does not answer reads as a broken button. The world's sound — bells, footsteps, ambience, music, voices — belongs to the audio slice and reaches the kit through `NB.provide`. ## Provides - `SOUND.ensure()` — build the clips and the emitter once. Safe to call every frame; it does its work on the first call that succeeds. - `SOUND.play(name, volume?)` — a one-shot. Never raises, never blocks, and is quiet about a name it does not know. - `SOUND.ready()` — whether the bank is built. ## The bank | name | what it is | |---|---| | `click` | a wooden tap — a dry noise transient over a short 180 Hz thunk | | `hover` | a tick at the edge of hearing | | `open` | a leaf of the case book turned: shaped noise with a slow attack | | `close` | the book shut, lower and shorter | | `confirm` | a small three-partial chime, a cousin of the tower bell | | `deny` | a dull refusal, two low sines and a thud | Every clip is proved with `audio.info` before it becomes an asset: a payload whose frame count or duration is zero never reaches a `.soundClip`. ## Reads `game.nb` for nothing but its namespace discipline; the synthesis is standalone.
▲ 0↑ born
backing path · ui/KitUI.component

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
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