# playroom_glow
The two things in the playroom that are made of lit paper — the shade of the
corner lamp and the afternoon standing outside the window — wear this. It gives
a surface a two-colour gradient down world Y, a fresnel term so a curved emitter
reads as curved rather than as a flat cutout, and a slow cloud field so a
panel the size of a window is never one code value. `rim` below zero darkens the
grazing edge (paper over a bulb), above zero brightens it (sky through glass).
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.