main.scene
- .build.assets1.4 KB
- .build.state16 B
- .metadata17 B
- Foundation.material
- README.md623 B
- build.luau2.4 KB
- entrypoint.luau361 B
- scene.json522 KB
- surface_00e5f7db6ed54b30bee5a4afa03109b0.mesh
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This package holds more than this page lists. See all of its files in its world.
README.md
GTA VI — PS1 Demake
Startup scene for the compact fan-made Vice City mission. build.luau owns the world foundation, sunset lighting, direct City.sceneModule instantiation (baked into 112 scene records) and per-user PlayerPrototype with its own camera and audio listener. The scene entrypoint starts/stops Presentation and ticks its UI/audio updates. Driver on each prototype body owns gameplay, input and visuals.
The source is composed under game/city, game/play and game/presentation, with common constants in game/shared. Rebuild preserves entity identities. No parallel camera or global shared input is authored.