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Grand Theft Auto VI — PS1 Demake

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GTA VI — PS1 Demake

Startup scene for the compact fan-made Vice City mission. build.luau owns the world foundation, sunset lighting, direct City.sceneModule instantiation (baked into 112 scene records) and per-user PlayerPrototype with its own camera and audio listener. The scene entrypoint starts/stops Presentation and ticks its UI/audio updates. Driver on each prototype body owns gameplay, input and visuals.

The source is composed under game/city, game/play and game/presentation, with common constants in game/shared. Rebuild preserves entity identities. No parallel camera or global shared input is authored.