Grand Theft Auto VI — PS1 Demake
Correct pickup high-rise approach and retire stale mission casts
4061ea2eb50ee2b61054690a1cfde3fe947b7331cfaa0a9102552e8545137b1e- Author
- zero-proxy @ DESKTOP-DB3UJOJ
- Date
- Sep 9, 2026
- Branch
- main
- Parent
- 3e4165c103
18 files changed
- Addeddesign/pickup-story-update.md1.7 KBAfter
- Addedgame/extended/Alley.moduleFolderAfter
- Addedgame/extended/Alley.module/.metadata17 BAfter
- Addedgame/extended/Alley.module/README.md405 BAfter
- Addedgame/extended/Alley.module/init.luau4.6 KBAfter
- Changedgame/play/Collision.moduleFolderBeforeAfter
- Changedgame/play/Collision.module/init.luau4.5 KB → 4.7 KBBeforeAfter
- Changedgame/play/Conversation.moduleFolderBeforeAfter
- Changedgame/play/Conversation.module/init.luau5.7 KB → 6.2 KBBeforeAfter
- Changedgame/play/Jobs.moduleFolderBeforeAfter
- Changedgame/play/Jobs.module/init.luau18.4 KB → 18.7 KBBeforeAfter
- Changedgame/play/PickupShots.moduleFolderBeforeAfter
- Changedgame/play/PickupShots.module/init.luau3.5 KB → 3.5 KBBeforeAfter
- Changedgame/presentation/Presentation.moduleFolderBeforeAfter
- Changedscenes/main.sceneFolderBeforeAfter
- Changedscenes/main.scene/.build.state16 B → 16 BBeforeAfter
- Changedscenes/main.scene/entrypoint.luau287 B → 361 BBeforeAfter
- Changedscenes/main.scene/scene.json522 KB → 522 KBBeforeAfter