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district.sceneModule

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • Plan: inventory, talent trees and progression overhaul --- Progression rules: perk trees, skills, street cred, gear tiers, loot, disassembly and upgrades --- V's menu: Cyberpunk-style inventory, character, perks and skills tabs (game.rpg.Character + menu), loot drops with tier rings; shops slimmed to buy/sell/heal --- Street-cred-locked vendor stock (Monoblade 2, Mantis/Plantain 4, Thermal 5, Zest/Synapse 6) with CRED tags and requirement in the shop; progression plan verified

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M55KTNJQM22SQ7H5QS646F6H42cc7b32adBrowse filesCompare with previousCompare from here
  • Megabuilding H10: a seven-level climbable block on Lychee Alley — lobby, atrium galleries, switchback stairs to the roof, glass elevator with floor panel, V's apartment (sleep to heal+save), Nana's Skybar and a rooftop stash

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M55FRBGE2CT22ZC11VJ5R5TX8f7efbe44cBrowse filesCompare with previousCompare from here
  • RPG core: profile save, levels/attributes/stats, items, cyberware, vendors, quests, VN dialogue, romance, hacking, encounters; new mounts for story/quests/shops/hacking; discoveries persist --- RPG layer: levels/attributes/cyberware, 5 vendors + inventory, quests & gigs with journal/HUD, VN dialogue with portraits and 4 romances, heavy/parry/crit combat with gangs and encounters, Breach Protocol and quickhacks; thugs hold off until V meets Jackie --- Previews for the RPG-layer materials and portraits, cast module README, remove stray unnamed hacking material

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M559B0GNDC4MM8HGEPGEVTQK67926870ffBrowse filesCompare with previousCompare from here
  • Refresh city and places previews

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M5509XH76H61TPP2MZDQ846W2ae54e0f17Browse filesCompare with previousCompare from here
  • Places to discover: docks, park, Gold Row, Rust Alley, arcade, Undercroft, promenade; minimap, discovery banners, city map

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M5508AFA22Q1JM5DSNZJWPM8dcee561bcdBrowse filesCompare with previousCompare from here
  • District opens into the city: alleys, Bananasaka Steps, promenade passages; south wall removed --- Scene: accept district rebuild output

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54SZ8YTGFAP1QEZ41M1DCQ7220a60c41bBrowse filesCompare with previousCompare from here
  • City: shared look module, city map plan, metro sceneModule (street grid, blocks, highway, promenade, skyline) batched per material

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54SK10QE35ARSV6EQPS0QGZ34965d6e61Browse filesCompare with previousCompare from here
  • City polish: LightBudget keeps the nearest lights on under the renderer's 64-light cap (half the city incl. the club was unlit), baked street/plaza/club reflection probes, lit plaza corners and lantern pools

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54Q0VW5H2DJ4FHQXEWV4EFS83957a2b3cBrowse filesCompare with previousCompare from here
  • City: matte damp asphalt and tiles, fewer reflective puddles, light drizzle instead of heavy rain, curbside street lamps and shopfront light spill --- Crowd: 16 fruit civilians spread along both sidewalks, every other one with a Neo-Tokyo light-up umbrella --- City: street furniture (manholes, steam grates, drains, road works, bikes, beer crates, cabinets), patrol drones with a police searchlight, flickering neon, blinking road-work lamps; CityLife resolves component handles lazily so light toggles and holo glitches fire

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54NAV282V74B6ES395QWD3Sda52d2b07cBrowse filesCompare with previousCompare from here
  • The Banana Split: burlesque peel-show club on Peel Kabuki street — venue, three banana dancers with a 32 s staggered peel routine (ClubShow), burlesque track, mirror ball, spots, rain hidden indoors

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54JV7V57XX3C4RTG3XF5AGY94bb8cef98Browse filesCompare with previousCompare from here
  • Banana 2077: playable neon-noir brawler in Banana City A banana in shades (toggleable threat scan) clears the Rotten Crew from Peel Kabuki with a floppy soft-body banana baton, then beats Don Aubergine. Rain-soaked night city with neon, steam, haze and wet reflections; title, HUD, win/lose screens; 29 audio clips. Includes match rounds 1-2 fixes (rain culling, grade, steam, haze, boss shades), material previews, animation READMEs and input-map metadata.

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M5464ZWQQRQRAKTEPBS859VKb8504e861eBrowse filesCompare from here