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init.luau

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

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  • feat(coinfall): the site's paperwork is the extras, and the tube stops eating it - EXTRAS now opens on SITE PAPERWORK: six documents, one per cabinet, shown as the cream sheets they are once recovered and as a dark slug until then. They are the reason to go deeper — the records are inside the machines. - The printout's stock is a used cream rather than a fresh sheet: the tube blooms every bright surface and was eating the small type off it. - The display chain re-asserts its whole property set for a couple of seconds after registration. A write landing in the same breath as the registration does not stick, so every fresh install came up with a black tint and the game ran invisibly behind it.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 31, 2026On main
    01KYWSW98MQDJJVNSFZFYJAQ70c3a0419994Browse filesCompare with this version
  • feat(coinfall): the game opens on a document, and the machines have names A closing inventory prints itself line by line on continuous-feed paper before the first machine. The story is the arithmetic between two of its lines -- six machines on the floor, five accounted for -- and nothing in it explains anything. It is skippable, and it ends on a shutter. - cf_lore: one home for the site's paperwork. The opening inventory, a note per machine recovered by killing it, and the machines' own names and the line the hall says the first time you stand at one. - Five new sounds: a tube failing to strike, the print head, something breathing through a grille, the shutter, and a sub-bass bed under the whole sheet. - The relic token is re-armed after a missed quota. It was only re-armed on a BANKED quota, so the pool closed for the rest of the run the first time one was missed. - Quota 1 drops 70 -> 52. A full playthrough failed it three times running on the first machine and died in three minutes.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 31, 2026On main
    01KYWSK1S6PK3VNHC5N0VNW3W415fbd15126Browse filesCompare with this version
  • fix(coinfall): one measured description of the playfield, and a machine that can be finished The machine component carried its own copy of the playfield, 90 mm below the one the cabinet is built from. It drove the pusher a metre into the air and ran the stroke across the cabinet's width instead of along its depth, so nothing pushed and the bed drained off the front on its own. - cf_models.FIELD_METRICS is now derived from cf_pusher.SPEC - cf_machine rewritten on that spec: it drives the pusher through the module's own velocity drive, lays the bed and the trinkets through fillBed/layTrinkets, and each variant runs its own mechanic (tithe slot, maw's inhale, the choir's live mouth, the last machine's peristaltic wave) - the run counted the shrine as a clearable machine, so it could never be won - the CRT wrote no defaults, so an untouched tint multiplied the whole screen to black - the key light is a real light again, not a property on materials the machines do not use - the audio emitters are adopted by name instead of respawned every hot reload --- chore(coinfall): drop the pusher validation bench scene It was scaffolding for measuring the field and never had an entrypoint, a README or a camera, so it blocked every push. --- fix(coinfall): pin the coin's token texture by guid A dotted-path literal does not resolve in the live asset index at publish, so the whole world refused to push. --- fix(coinfall): write the coin's texture reference in the resolvable form A `__ref` with a dotted path is not what the publish gate resolves; a bare `ref:` guid is. --- chore(coinfall): stage the field texture the refs module points at --- chore(coinfall): stage every authored asset so the published tree is complete The refs module points at meshes, textures and clips that were live in the engine but had never been recorded, so publish refused on each in turn.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 31, 2026On main
    01KYWDEHAK67ZC8Y89ER886W5Yd562145f17Browse filesCompare with this version
  • COINFALL: keyboard on every screen, and machines that open loaded

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 26, 2026On main
    01KYG6FM3YV27SQ9ZQ08SXHEHAf591fc0d75Browse filesCompare with this version
  • COINFALL: set the cabinet in its own arcade and phosphor faces

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 26, 2026On main
    01KYG5QH2PSNNV1B1773MB12C1ca8aff7929Browse filesPicked
  • COINFALL: the tube covers the world, not the HUD

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 26, 2026On main
    01KYG535SRVFD0QED6R60FN7P71ed79f1df7Browse filesCompare with this version
  • COINFALL: stand the player on a floor that exists, bind the cabinet atlas, answer the menu keys

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 26, 2026On main
    01KYG17XG857MQMZ858F229GBCca0326d895Browse filesCompare with this version
  • COINFALL: PS1 horror roguelite coin pusher

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 26, 2026On main
    01KYFYXWFMEKV9PVCEE0RGYFYGcab975ed99Browse filesCompare with this version