vigil
The thing the player is. The Vigil's body — battered grey plate, tattered ash-grey cloak, great helm with a narrow horizontal visor slit, a straight longsword — its locomotion and stamina, and every verb of the fight: light swing, heavy swing, guard with a parry window, dodge-rol…
game.vigil — the vigil slice
The thing the player is. The Vigil's body — battered grey plate, tattered
ash-grey cloak, great helm with a narrow horizontal visor slit, a straight
longsword — its locomotion and stamina, and every verb of the fight: light
swing, heavy swing, guard with a parry window, dodge-roll with invulnerability
frames, and lock-on. It also owns the camera those verbs are played through,
on the scene's PlayerSetups/DefaultSocialPlayer/CameraRig.
Owns /zero/source/game/vigil.module/ and /zero/source/game/vigil/.
Hangs its components on the mount entity Game/vigil.
References it must match: design/references/03-the-vigil.png and
design/references/01-in-play.png.
Read design/spec.md for the interface and what "done" means.
Scoped to this part · feeds back into the world's score.