foes
What waits in the valley. The hollow soldiers: their bodies, their AI (notice, close, wind up, strike, recover, stagger, die), the damage they do and take, and the souls they leave where they fall. Then the Ash Warden: its poise, its three phases, its telegraphed attacks, and its…
game.foes — the foes slice
What waits in the valley. The hollow soldiers: their bodies, their AI (notice, close, wind up, strike, recover, stagger, die), the damage they do and take, and the souls they leave where they fall. Then the Ash Warden: its poise, its three phases, its telegraphed attacks, and its death.
Owns /zero/source/game/foes.module/ and /zero/source/game/foes/.
Hangs its components on the mount entity Game/foes; every lockable enemy is
an entity beneath it.
References it must match: design/references/05-the-ash-warden.png and
design/references/01-in-play.png.
Read design/spec.md for the interface and what "done" means.
Scoped to this part · feeds back into the world's score.