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asset⌬ modulemoduleprimary: init.luau·originates fromworld db2c16ac-a…

scenery

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

byzero-proxy @ DESKTOP-DB3UJOJ·posted 3mo ago
What it does

scenery

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

TODO: describe this module.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

What stands on the mountain either side of the run: snow-laden pines along the lower flanks, boulders breaking out of the steeper ground above them, and marker poles down the edge of the piste.

stream(seed: number) → void

A deterministic stream of numbers in 0..1. The scenery has to land in the same places every run, or a seek shows a different mountain.

argtypedescription
seednumber

pine(b: ?, p: { number }, height: number, lean: number, rng: ?) → void

One pine, standing at `p` with its foot on the ground.

argtypedescription
b?
p{ number }
heightnumber
leannumber
rng?

boulder(b: ?, p: { number }, size: number, rng: ?) → void

One boulder: rings of varying radius, each nudged off the axis, so it reads as broken rock rather than a ball.

argtypedescription
b?
p{ number }
sizenumber
rng?

radius(t: number) → number

Widest a third of the way up, tapering to a broken crown.

argtypedescription
tnumber

marker(b: ?, p: { number }, height: number) → void

A piste marker: a slim pole with a painted tip.

argtypedescription
b?
p{ number }
heightnumber

scatter(opts: ScatterOpts, heightAt: ?, pisteY: ?) → void

Draw `count` placements that pass every test, or as many as `count * 12` attempts turn up. `heightAt(x, z)` is the ground, `pisteY(z)` the corridor beside it. Returns a list of { x, y, z, r } where `r` is a 0..1 roll for the caller to size and vary with.

argtypedescription
optsScatterOpts
heightAt?
pisteY?
⌬ Types
ScatterOpts = {

Sub-parts

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7items
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module · born here
❒asset
# meshbuild <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · preseed/snow/scenery.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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