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look

The look of *Ashbloom*, as arithmetic. `look.at(t)` takes film-seconds and answers with one flat table holding every number the rig will push that frame — the key light, the fill, the ambient, the atmosphere, the fog, the exposure, the lens, the bright pass, the grade, the vignet…

byclaude-code @ aura·posted 1mo ago
What it does

ashbloom.light.look

The look of Ashbloom, as arithmetic. look.at(t) takes film-seconds and answers with one flat table holding every number the rig will push that frame — the key light, the fill, the ambient, the atmosphere, the fog, the exposure, the lens, the bright pass, the grade, the vignette and the shadow config.

Nothing here touches the engine. Any moment of the film can be read back without a frame going by:

local look = require("ashbloom.light.look")
local L = look.at(115)
print(L.movement, L.key.intensity, L.ambient.intensity)   --> bloom  0.081  0.011

The two inversions

The film's light source inverts twice, and both inversions live in this file.

Moon → sun. There is exactly ONE shadow-casting directional light in the world, key. It is the moon through movements I–III and the sun from t = 146, which is where the key's own intensity has fallen to about a hundredth of peak — the shadow direction swings while nothing is casting one. The SKY is driven separately (see below), which is what lets a night sky sit over a crater that a moon is throwing cascaded shadows into.

Borrowed light → the garden's own. nightGate(t) = 1 - 0.97 * film.glow(t) multiplies the moon, the fill and the cold ambient. The plants do not add light in movement III, they REPLACE it: at t = 115 the key sits at 0.081 against a peak of 4.0 and the only thing lighting the geometry is the geometry.

The sky's own illuminant

atmosphere.sunDirection / sunIntensity / sunColor are stated outright rather than read off the scene's sun. Before film.DAWN the illuminant is the MOON — the deep blue of a moonlit night is the same Rayleigh scattering as a daytime sky, five magnitudes down, and the moon's true angular radius (0.0047 rad) puts a disc in frame. After it, the illuminant is the sun. The swap lands on the cut into shot 21 with both ends near zero.

Where the lights stand

azimuthelevation
moon305°27°clears the 19.5° rim by seven degrees, so it rakes
sun55°film.sunElevation(t), −9° → +14°over the north-east rim
fill150°22°cold, opposite, casts nothing

Both key sources stand north. The film's bookend wides look south from 92 m up on the north rim; a key from the south would give them a frame of shadowed inner wall.

The depth-of-field rack

RACK holds one row per shot — where the lens is focused, in metres, the aperture, and how far the defocus may go. The FOCAL LENGTH is never authored: it is derived from the shot's own vertical fov against a full-frame sensor (focalFor), so a lens change by the camera slice moves the defocus with it instead of leaving the two disagreeing. focusTo racks focus across a shot.

dofAt(t, override) layers the camera slice's rack over this one, row by row.

The four looks

LUT_NAMES / LUT_GRADES are the per-movement colour tables, built through @builtin::modules.lut and installed under /source/ashbloom/light/looks/. The continuous grade in at() does the moment-to-moment work; these carry the character each movement's film stock would have had.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Ashbloom — the look, as pure arithmetic. Everything the light slice does to the frame is decided here and applied nowhere else. `M.at(t)` takes film-seconds and answers with one flat table holding every number the rig will push this frame: the key light, the fill, the ambient, the atmosphere, the fog, the exposure, the lens and the grade. Nothing in this file touches the engine, so the whole arc can be read back at any `t` without a frame going by, and two runs of the film agree by construction. THE ARC, in one paragraph. There is ONE shadow-casting directional light in this world and it is the KEY. Through movements I-III the key is the MOON; from the head of movement IV it is the SUN, and the hand-off happens at t = 146 where the key's own intensity has fallen to roughly a hundredth of its peak, so the shadow direction changes while nothing is casting one. The SKY is driven separately, off `film.sunElevation(t)` fed straight into the atmosphere's own sun override — which is why the sky can be a night sky while a moon stands over the crater throwing cascaded shadows into it. THE SECOND INVERSION is `nightGate`. `film.glow(t)` says how much light the garden is making; the moon, the fill and the moon-side ambient are all multiplied by `1 - 0.97 * glow`, so the plants do not merely add light in movement III — they REPLACE it. At t = 115 the key sits at 0.03 of peak and the only thing lighting the geometry is the geometry.

dirFrom(az: number, el: number) → void

The direction light TRAVELS from a body at compass azimuth `az` and elevation `el`, both in degrees. Unit length.

argtypedescription
aznumber
elnumber

clamp01(x: number) → number

argtypedescription
xnumber

smooth(x: number) → number

argtypedescription
xnumber

scale3(c: { number }, k: number) → void

argtypedescription
c{ number }
knumber

nightGate(t: number) → number

How much of the world's borrowed light survives the garden's own. 1 while the plants are dark, 0.03 at the height of movement III. Multiplying the moon, the fill and the cold ambient by this is what makes the blooms the scene's light source rather than an addition to it.

argtypedescription
tnumber

dayGate(t: number) → number

How much daylight there is, 0..1, as a function of the sun's elevation alone. Rises before the disc clears the horizon, the way the real sky does.

argtypedescription
tnumber

at(t: number) → Look

Every number the rig pushes at film time `t`. Pure — call it as often as you like, from anywhere, without a frame going by.

argtypedescription
tnumber

lutFor(movement: string) → string

argtypedescription
movementstring

fovAt(row: any, p: number) → number

The shot's vertical field of view in degrees at progress `p`, reading whatever the camera slice put in the row: a number, a `{from, to}` ramp, or nothing at all, in which case the film's placeholder lens answers.

argtypedescription
rowany
pnumber

focalFor(fov: number) → number

The lens, in millimetres, that frames `fov` vertical degrees on a full-frame sensor. The bridge between the camera slice's composition and this slice's defocus.

argtypedescription
fovnumber

dofAt(t: number, override: { [number]: DofRow }?) → void

The depth of field at film time `t`, with an optional per-shot rack supplied by the camera slice layered over this slice's own.

argtypedescription
tnumber
override{ [number]: DofRow }?
⌬ Types
Look = {DofRow = { focus: number, focusTo: number?, fStop: number, maxBlur: number? }

Sub-parts

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module · born here
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# film <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · ashbloom/light/look.module

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