life
The things that live down here. Each one is on screen for one shot and gone, and each carries the window it lives in — outside that window it is hidden rather than moved, because a rattail swimming through the debris field at eighty seconds is a continuity error nobody would see…
deadlight.abyss.life
The things that live down here. Each one is on screen for one shot and gone, and each carries the window it lives in — outside that window it is hidden rather than moved, because a rattail swimming through the debris field at eighty seconds is a continuity error nobody would see coming.
| body | shot | what it does |
|---|---|---|
| a shoal of 44 silver fish | 2 | drifts across the sunlit column and scatters out of the vehicle's path |
| a siphonophore | 3 | a colony of eleven bells on one stem, hanging while the vehicle falls past |
| a comb jelly | 3 | crosses the viewport, its eight comb rows beating in a wave |
| a sea cucumber | 5 | crawls, at the pace a holothurian crawls, at the edge of the light |
| a rattail | 7 | noses out of the hawse pipe, looks at the light, and goes |
| a squat lobster | 9 | runs the deck plate ahead of the beam and ducks behind a bitt |
| a small pale fish | 10 | in through the open deadlight and out again |
| a shrimp | 12 | sits on the porcelain cup, then lifts off in one flick |
| five cyan flashes, one rose | II & III | a hard rise and a long decay — the shape a photophore fires with, and a point light that reaches the water around it |
Every body is a procedural body of revolution with a fin on it: one builder covers a fish, a rattail, a shrimp, a sea cucumber and a siphonophore bell, and what differs is the radius profile and the length.
Nothing is animated from wall time. Every position, every heading and every
flash is a function of Film.t.
Scoped to this part · feeds back into the world's score.