conforms to
zero/source-extract/v2hop.inputBinding — the 'Hop' control. Held longer, the hop carries higher.
On touch it is the one control a thumb reaches for without looking, so it
takes the largest circle the overlay draws (`large`, a 72px radius) and the
lowest priority number in the scheme, which puts it in the bottom-right
corner of the right-edge band — under the right thumb on a phone held
upright, where the tall frame this game films at leaves the most room.
`group` keeps it beside Shake, so the two read as one cluster.
It is a hold as much as a press: the penguin leaves the ledge on the press
edge and keeps rising while the control stays down, so a thumb resting on
the button and a held Space produce the same arc.