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asset⌬ inputmapinputMapprimary: init.luau·originates fromworld 7cfd8e17-0…

climb.inputMap

The penguin's own controls: sidle, hop, shake the lute off. Three controls, each carrying a keyboard, a pad and a thumb at once, so the cliff plays the same way whatever is in the player's hands.

byclaude-code @ aura·posted 1mo ago
What it does

climb

The penguin's own controls: sidle, hop, shake the lute off. Three controls, each carrying a keyboard, a pad and a thumb at once, so the cliff plays the same way whatever is in the player's hands.

ControlKeyboardPadTouch
MoveA / Dleft stickthe on-screen stick, left of the glass
HopSpace, W, ↑Souththe large button in the bottom-right corner
ShakeShift, XWestthe button above Hop

Hop is a hold as much as a press — the longer it stays down, the higher the penguin carries — and every device reads that the same way.

The group is climb, and it stands down the engine's player group while it is live, so the only controls on a phone's screen are the ones the penguin actually answers to. luteway.screens.uimenu stands climb down in turn while a card is up, which is why the Hop and Shake buttons leave the screen on the title, the pause card and the end cards, and come back with the run.

The touch layout is a column up the right edge with Hop in the corner: on a phone held upright, the one control a thumb finds without looking is the one it reaches for most, and Shake is a place further away because shaking costs a beat and should be aimed for.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

climb.inputMap — the penguin's own controls: sidle, hop, shake the lute off. Its group is `climb`, and it stands down the engine's `player` group (the world-level `default` scheme) while it is live, so the on-screen controls are exactly the three the penguin answers to. The menu scheme (`luteway.screens.uimenu`) stands `climb` down while a card is up.

⌬ Metadata
descriptionThe penguin's own controls: sidle, hop, shake the lute off.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

15items
·
inputbinding · born here
❒asset
# hop The 'Hop' control.
▲ 0↑ born
·
inputbinding · born here
❒asset
# move The 'Move' control.
▲ 0↑ born
·
inputbinding · born here
❒asset
# shake The 'Shake' control.
▲ 0↑ born
backing path · luteway/climb/climb.inputMap

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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