A worked example of making a small stylized game with styleKit and published kits: an empty world, a player character, a toon-material village, a look stack (wash, ink line, paper, line boil), health bars, menus, a day and night cycle with a night look, pickup effects, and player progression where collecting paper scraps unlocks stronger ink. Each step names the published kit it uses (install name and ZeroMind guid) and explains the decision: why this stack for this content, what to exclude, and where a full-frame block should stay off something.