example-multiplayer-action-game
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Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2A walk from an empty Zero world to **Ember Arena**: a small multiplayer arena game where every player has an ability bar (dash, fireball with a wind-up, frost nova, heal, ground slam), enemies pour out of four portals in waves, freeze and burn show over their heads, and clearing a wave unlocks your next ability. It is built from published kits only: **abilitiesKit** and the kits it installs (SecondWind for health and damage, barsKit for stamina and mana, juiceKit for game feel, controlsKit for keyboard, gamepad and touch) plus **spawnerKit** for the enemies and waves. Every step below was foll…
Example: make a small multiplayer action game from an empty world with abilities, cooldowns, an ability bar, enemy waves and status effects, using abilitiesKit with SecondWind, barsKit, juiceKit, controlsKit and spawnerKit. Step by step, with the choices explained.Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.