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inputmap · drop-in viewer
asset⌬ inputmapinputMapprimary: init.luau·part ofpackage fruitFly.package·originates fromworld 7c2a03b6-8…
lab.inputMap
The Fruit Fly Lab bench's control scheme. It carries seven controls, each bound on keyboard, gamepad and touch (or deliberately suppressed on a class where a finger already does the thing directly):
by·posted 23d ago
What it does
lab.inputMap
The Fruit Fly Lab bench's control scheme. It carries seven controls, each bound on keyboard, gamepad and touch (or deliberately suppressed on a class where a finger already does the thing directly):
| Control | Keyboard | Gamepad | Touch |
|---|---|---|---|
labToggle | L | Start | "Lab" button |
labFocusNext | Down arrow, Tab | D-pad down | tap the control |
labFocusPrev | Up arrow | D-pad up | tap the control |
labActivate | Enter | North | tap the control |
labAdjustLeft | Left arrow | D-pad left | drag the slider |
labAdjustRight | Right arrow | D-pad right | drag the slider |
labIdentify | Mouse left | West | "ID" button |
The map declares no group and no suppresses, so it composes with the
player's walking scheme instead of standing it down: you can walk at the fly
with the bench open.
FruitFlyLab.component activates it in awake and releases the claim in
onDestroy.
Discussion
Scoped to this part · feeds back into the world's score.
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