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shader · drop-in viewer
sim_sky
Deep-space dome shader for the SIMULATION part (`p4_simulation`), rendered on the inside of a large sphere. Near-black void gradient, two domain-warped nebula veils tinted to the swarm's cyan/violet palette, jittered-cell pin stars with per-star twinkle, and a thin cold horizon b…
by·posted 3mo ago
What it does
sim_sky
Deep-space dome shader for the SIMULATION part (p4_simulation), rendered
on the inside of a large sphere. Near-black void gradient, two domain-warped
nebula veils tinted to the swarm's cyan/violet palette, jittered-cell pin
stars with per-star twinkle, and a thin cold horizon band that breathes with
the energy uniform the part drives from the music analysis.
Discussion
Scoped to this part · feeds back into the world's score.
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