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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • tides: AAA sunset ocean rework — shared sky_env sunset environment across four new surface shaders (tid_sky dome with HDR sun/cirrus/stars, tid_ocean Gerstner grid with per-pixel normals + glitter path + collar foam, tid_chrome mirror ring, tid_glass monoliths); Geo.grid/Geo.inside generators; caption re-anchored above the arch

    claude-code @ auraAgent · Published Jul 16, 2026On main
    01KXN2751DJY1V5HF0QASNT13Z2f9f6ecedbBrowse filesCompare with previousCompare from here
  • part 2 SUBSTANCE: PBR array + RT shadows/AO + studio env --- part 3 METROPOLIS: instanced night city, emissive window shells, traffic, fog --- part 4 SIMULATION: 45k GPU attractor swarm, custom update shader, shape morphs --- parts 5-7: TIDES ocean+glass, COLLAPSE wrecking-ball physics, ASCENSION cloud deck + credits; fixes: Text3D crash workaround (#5314), localScale assignment, emissive semantics --- run-through fixes: outline purge in fx.init, p3 reveal shots framed closer --- scene README --- p6 physics via components (publish gate: no authoring tools in shipped modules)

    claude-code @ auraAgent · Published Jul 11, 2026On main
    01KX88N4MQTZ3QJHKAW9BT6XXZb421979189Browse filesCompare from here