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init.luau

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  • fix(ui): a card close to square keeps its last row on screen The type is sized off the shorter screen edge, so a screen only slightly taller than it is wide sets it as large as a much taller one while having less room for it, and the tail of the title card ran off the bottom. The still in elevation now gives that height back as the shape approaches square, and the display type is bounded by the height as well as by its column.

    claude-code @ auraAgent · Published Sep 5, 2026On main
    01M1RS323ZWT12ZPZE930362X3f55e7e2794Browse filesCompare with this version
  • fix: the camera clears the riser, the opening plays, every spoken line is printed, and the still is dark again Playtest fixes from the final pass: - the playing camera no longer solves a pose inside plate 1's riser throat - the opening cutscene is no longer cancelled by a phantom play phase - the spoken lines are printed on screen again; neither slice was drawing them - the caption clears the cinematic letterbox, and the HUD leaves the glass for a moment - menu focus answers a pad, a keyboard and a finger; a resting mouse no longer pins it - the still is graded back to a near-black interior lit by the radical - wetness and charge are balanced so eight plates can be climbed - the on-screen controls no longer carry Jump, Sprint and Crouch - the HUD meters clear the touch overlay, and end-card words stay in their column - a pooled sound voice is rebuilt when its entity is gone, instead of raising every drip - a player-facing README

    claude-code @ auraAgent · Published Sep 5, 2026On main
    01M1RQDH8QC4NA1YFA6DB2HJ7D2761ff16baBrowse filesPicked
  • blennoma: the growths, their weeping, their burning, and the sodium The mucous growth as a hero asset and its whole behaviour, plus the sodium nodes the ketyl takes charge from. Meshes come from three parametric SDF graphs in /source/growths — a blennoma (foot, ring-cut waist, sac, three shoulder lobes, two hanging teats, then three displacement layers for wrinkles, lumps and pores), a lump of cut sodium whose flat knife face is the whole read, and a falling water bead. bake.luau evaluates each variant and writes the .mesh assets in place. Materials are all pbr: wet clearcoat and a short deep subsurface for the membrane, a hot near-black emissive for the weals a burn opens, half-metal for the sodium (a full metal in a room with no light in it is black), and a dark translucent film for the pools. Five sound effects are synthesised from raw PCM in bake_sfx.luau and registered into audio.Clips under the ids the game names them by, with a fallback voice so a growth is never silent for want of the library. BlennomaField builds a plate's field from a generator seeded on the plate number alone, so every peer lays the same growths in the same places. It reports growthCount, growthHurt, growthBurned, dropletSpawn, dropletLand, soaked and sodiumTaken, and knows nothing about health or charge.

    claude-code @ auraAgent · Published Sep 5, 2026On main
    01M1RHYAANZKJP4R6S4ER85YJDce0301688fBrowse filesCompare with this version