Log inGet started
Package

mat.yaml

Versions

Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • fix(coinfall): the tube looked broken because it was, all the time The composite bleed sat at 0.65 texels with nothing scaling it, so every edge in the game carried a red/cyan split from the first frame to the last. That is what reads as 'the corruption is a rendering bug' - it was never corruption, it was the baseline, and it never turned off. 0.65 -> 0.12, with glow, scanline and vignette pulled back to match. The hall was also too dark to see what is in it. It is dressed with 42 wall cabinets, 10 bays, a change booth, a patterned carpet and ceiling fixtures, and at the old gain a player could make out one machine and nothing else - which is why it read as an empty corridor. Hall gain 1.0 -> 2.4, lamp reach 9 -> 11.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Aug 1, 2026On main
    01KYYDY38P9Z823P9369HV0Z027def4b70bdBrowse filesCompare with previousCompare from here
  • COINFALL: stand the player on a floor that exists, bind the cabinet atlas, answer the menu keys

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 26, 2026On main
    01KYG17XG8XA25EGMHNMWARCH9ca0326d895Browse filesCompare with previousCompare from here
  • COINFALL: PS1 horror roguelite coin pusher

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 26, 2026On main
    01KYFYXWFM8GJX8M6X2NFHRXPKcab975ed99Browse filesCompare from here