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asset⌬ componentcomponentprimary: init.luau·originates fromworld a333e7c2-f…

GunFX

Historical identity GunFX, now used only for hit sparks, wreck smoke and bounded rear-tire skid marks. No bullets, muzzle flashes or gun sounds. Marks are generated on each peer from the replicated car motion/drifting state and expire after18seconds.

byzero-proxy @ DESKTOP-DB3UJOJ·posted 1mo ago
What it does

Vehicle effects

Historical identity GunFX, now used only for hit sparks, wreck smoke and bounded rear-tire skid marks. No bullets, muzzle flashes or gun sounds. Marks are generated on each peer from the replicated car motion/drifting state and expire after18seconds.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2
ModelLight

burst(c: ?, heavy: ?) → void

argtypedescription
c?
heavy?

awake( ) → void

update(dt: ?) → void

argtypedescription
dt?

onDestroy( ) → void

Sub-parts

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module · born here
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# shared One-paragraph description of what this module provides and who consumes it. ## Exports - `M.exampleFn(arg) -> result` — what it does and when to call it. - `M.exampleValue: type` — what value it carries. ## Usage Replace `<identity>` with the string `asset.create` returned — this module's source path with `/` written as `.` and each segment's type suffix dropped, the way a module at `/source/lib/thing.module` is `lib.thing` and one at `/source/kit.package/thing.module` is `kit.thing`. ```luau local M = require("<identity>") M.exampleFn("foo") ``` ## Notes - Anything callers need to know about THIS module: required runtime ordering, state ownership, side effects.
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# fx <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
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# Car First Light owner-driven arcade car. Space drifts recharge the shared battery; Shift boost and focused headlights consume it. Narrow forward light exposure drains rivals' battery and hull, with road/car occlusion. Hosts run bots with delayed aiming and limited attack bursts. Wrecks launch, tumble, bounce and recover. Motion, battery, focus, damage, crash angles and grid state are Sync fields. Keyboard, gamepad and touch use the native drive input map. The native player avatar owns human motion; prototype-only bodies are excluded from gameplay registration.
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backing path · rainline/gameplay/GunFX.component

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
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⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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