Car
First Light owner-driven arcade car. Space drifts recharge the shared battery; Shift boost and focused headlights consume it. Narrow forward light exposure drains rivals' battery and hull, with road/car occlusion. Hosts run bots with delayed aiming and limited attack bursts. Wrec…
Car
First Light owner-driven arcade car. Space drifts recharge the shared battery; Shift boost and focused headlights consume it. Narrow forward light exposure drains rivals' battery and hull, with road/car occlusion. Hosts run bots with delayed aiming and limited attack bursts. Wrecks launch, tumble, bounce and recover. Motion, battery, focus, damage, crash angles and grid state are Sync fields. Keyboard, gamepad and touch use the native drive input map. The native player avatar owns human motion; prototype-only bodies are excluded from gameplay registration.
Scoped to this part · feeds back into the world's score.