# ember_veil
The ember weather over the lava, drawn on the walls of open cylinder shells so
the camera looks through it from any side rather than at a card. Sparks are
placed by the angle around the spire and the height above the lava, climb on
the clock, flicker on their own phase and die out with height; underneath them
a warm haze sits on the surface and thins fast. Instance lane 0 carries the
lava's height in `.x` and the dawn reading in `.y`.
▲ 0↑ born
backing path · game/lava/ember_veil.material
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.