courseVisuals.sceneModule
- .build.assets1.9 KB
- .metadata38 B
- README.md502 B
- arch_mat.material
- beam_core_mat.material
- beam_halo_mat.material
- checkpoint_1.mesh
- checkpoint_1_gate.mesh
- checkpoint_1_gate_panel.mesh
- checkpoint_2.mesh
- checkpoint_2_gate.mesh
- checkpoint_2_gate_panel.mesh
- checkpoint_3.mesh
- checkpoint_3_gate.mesh
- checkpoint_3_gate_panel.mesh
- checkpoint_4.mesh
- checkpoint_4_gate.mesh
- checkpoint_4_gate_panel.mesh
- checkpoint_5.mesh
- checkpoint_5_gate.mesh
- checkpoint_5_gate_panel.mesh
- decor_mat.material
- finish.mesh
- finish_arch.mesh
- finish_beam_core.mesh
- finish_beam_halo.mesh
- finish_mat.material
- gate_frame_mat.material
- gate_panel_mat.material
- holo_1_0_m980.mesh
- holo_1_mat.material
- holo_2_325_m2031.mesh
- holo_2_mat.material
- holo_3_40_m3146.mesh
- holo_3_mat.material
- holo_4_282_m4341.mesh
- holo_4_mat.material
- holo_5_m153_m5534.mesh
- holo_5_mat.material
- holo_FINISH_m153_m7071.mesh
- holo_FINISH_mat.material
- holo_START_0_m35.mesh
- holo_START_mat.material
- init.luau29.8 KB
- pad_mat.material
- preview.png4.8 KB
- ramp_1.mesh
- ramp_2.mesh
- ramp_3.mesh
- ramp_4.mesh
- ramp_5.mesh
- ramp_6.mesh
- ramp_mat.material
- start_gate.mesh
- start_gate_panel.mesh
- start_pad.mesh
- void_decor.mesh
This package holds more than this page lists. See all of its files in its world.
README.md
courseVisuals
One paragraph describing what this module builds and where it belongs in a scene.
Inputs
count: number(default 3) — what it controls, units, sensible range.spacing: number(default 1.5) — what it controls, units, sensible range.
Placement
local placed = entity.spawn("courseVisuals_0")
placed.component.add("SceneModule", {
source = asset.resolve("courseVisuals", "sceneModule"),
params = { count = 5 },
})
placed.localPosition = { 0, 0, 0 }