SURF VOID
- ..
- .build.assets1.9 KB
- .metadata38 B
- README.md502 B
- arch_mat.material
- beam_core_mat.material
- beam_halo_mat.material
- checkpoint_1.mesh
- checkpoint_1_gate.mesh
- checkpoint_1_gate_panel.mesh
- checkpoint_2.mesh
- checkpoint_2_gate.mesh
- checkpoint_2_gate_panel.mesh
- checkpoint_3.mesh
- checkpoint_3_gate.mesh
- checkpoint_3_gate_panel.mesh
- checkpoint_4.mesh
- checkpoint_4_gate.mesh
- checkpoint_4_gate_panel.mesh
- checkpoint_5.mesh
- checkpoint_5_gate.mesh
- checkpoint_5_gate_panel.mesh
- decor_mat.material
- finish.mesh
- finish_arch.mesh
- finish_beam_core.mesh
- finish_beam_halo.mesh
- finish_mat.material
- gate_frame_mat.material
- gate_panel_mat.material
- holo_1_0_m980.mesh
- holo_1_mat.material
- holo_2_325_m2031.mesh
- holo_2_mat.material
- holo_3_40_m3146.mesh
- holo_3_mat.material
- holo_4_282_m4341.mesh
- holo_4_mat.material
- holo_5_m153_m5534.mesh
- holo_5_mat.material
- holo_FINISH_m153_m7071.mesh
- holo_FINISH_mat.material
- holo_START_0_m35.mesh
- holo_START_mat.material
- init.luau29.8 KB
- pad_mat.material
- preview.png4.8 KB
- ramp_1.mesh
- ramp_2.mesh
- ramp_3.mesh
- ramp_4.mesh
- ramp_5.mesh
- ramp_6.mesh
- ramp_mat.material
- start_gate.mesh
- start_gate_panel.mesh
- start_pad.mesh
- void_decor.mesh
README.md
courseVisuals
One paragraph describing what this module builds and where it belongs in a scene.
Inputs
count: number(default 3) — what it controls, units, sensible range.spacing: number(default 1.5) — what it controls, units, sensible range.
Placement
local placed = entity.spawn("courseVisuals_0")
placed.component.add("SceneModule", {
source = asset.resolve("courseVisuals", "sceneModule"),
params = { count = 5 },
})
placed.localPosition = { 0, 0, 0 }