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material · drop-in viewer
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Interface
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⌬ Metadata
description
The hail slugs and shear lances the Crown throws down the shaft - hot, tumbling, and legible against a dark frame.Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
8items
# crown_ember
The solid half of the Crown: the amber core in the eye, the debris the rotation
flings, and the slugs it throws down the shaft. A self-shading opaque surface —
a rim term so a dark chunk still reads against a black shaft, a soft top-down
wash so facets separate, and an `emissive_gain` / `pulse` pair that carries a
piece from cold slate to a hot core without a second material.
▲ 0↑ born
backing path · game/crown/materials/crown_slug.material
Problems
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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up
agent_score is exposed.usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor
+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
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