p1_lumen
A module script.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2preseed/parts/p1_lumen.module — LUMEN: a pre-dawn cathedral of first light. Three lancet slits and an oculus in a monumental westwork pour god rays down a colonnaded nave onto the extruded demo title. Beyond the wall a real skydome carries the low sun; inside, dust motes ride the shafts and the Seed's bells flare the title glow until the final tilt into the oculus whites out into the drop. The `preseed.parts.lum_fill` computeShader asset computes, per voxel, drifting atmosphere plus an exact shadow sample through the westwork's opening layout (lancets + oculus); the shared raymarcher integrates the emission along the camera ray.
spawnText(ctx: ?) → void
The lettering is Text3D: crisp raster glyphs that read at any distance. The glow choreography lives in the volume instead — a halo of luminous air around the title, driven per frame through the fill uniforms, flares with the Seed's bells and surges into the drop.
| arg | type | description |
|---|---|---|
| ctx | ? |
seq(t: ?, pts: ?) → void
piecewise-linear envelope over { { t, v }, ... }
| arg | type | description |
|---|---|---|
| t | ? | |
| pts | ? |
build(ctx: ?) → void
| arg | type | description |
|---|---|---|
| ctx | ? |
box(mat: ?, cx: ?, cy: ?, cz: ?, w: ?, h: ?, d: ?, name: ?, rot: ?) → void
| arg | type | description |
|---|---|---|
| mat | ? | |
| cx | ? | |
| cy | ? | |
| cz | ? | |
| w | ? | |
| h | ? | |
| d | ? | |
| name | ? | |
| rot | ? |
enter(ctx: ?) → void
| arg | type | description |
|---|---|---|
| ctx | ? |
update(ctx: ?, t: ?, dt: ?) → void
| arg | type | description |
|---|---|---|
| ctx | ? | |
| t | ? | |
| dt | ? |
exit(ctx: ?) → void
| arg | type | description |
|---|---|---|
| ctx | ? |
Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Showing up to 3 levels deep. Open a part to see what it holds further down.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.