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doomspr_TROO_die1.material

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  • feat(doom): working pickups (DoomPickup) + extended DoomGame stats (armor, ammo types, weapons, keys) + armor damage absorption --- feat(doom): wall-aware ranged AI (stand-and-shoot standoff, no wall phasing) + dimmer corpses + baked pickups scene

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jun 18, 2026On main
    01KVDVYY9RH2B19WR59S8HJ12Qb0784bee3fBrowse filesCompare with this version
  • feat(doom): visible combat feedback - attack telegraphs, billboard fireballs+impacts, bullet puffs, monster pain/death frames, player damage flash --- feat(doom): bake E1M1 with combat-feedback sprites + monster state args (attack/pain/death frames, fireballs, puffs)

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jun 18, 2026On main
    01KVDS85JR2Y01YZNGJVDK2R2X27089db3a4Browse filesPicked