menu.inputMap
The scheme a CARD is driven with: the title, the setup card, how-to-play, an event, a choice, the pause card and the ranking.
menu
The scheme a CARD is driven with: the title, the setup card, how-to-play, an event, a choice, the pause card and the ranking.
Live exactly while a card is on the glass. game.screens.Screens activates it as
a card goes up and releases it as the last one comes down, and while it is live
it stands play and player down, so nothing at the board answers underneath a
card.
| Control | Keyboard | Controller | Touch |
|---|---|---|---|
navigate | arrow keys | d-pad and left stick | the rows are the targets |
confirm | Enter, Space | south | tap the row |
back | Escape, Backspace | east | the card's own button |
navigate and confirm walk and fire game.vendor.Focus, which keeps exactly
one row lit; the lit row draws a gold ring. Touch declares no class on any of the
three because a card's rows carry their own onClick, so a finger acts on what
it touches rather than on what is selected.
Scoped to this part · feeds back into the world's score.