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shader · drop-in viewer
sub_chrome
Mirror chrome surface shader for the substance obelisk. Reflects the shared studio environment (`studio_env()`, identical copy across sub_sky, sub_sphere and sub_floor so reflections match the dome exactly), with a noise-jittered micro-normal for surface life, tight specular ping…
by·posted 3mo ago
What it does
sub_chrome
Mirror chrome surface shader for the substance obelisk. Reflects the shared
studio environment (studio_env(), identical copy across sub_sky, sub_sphere
and sub_floor so reflections match the dome exactly), with a noise-jittered
micro-normal for surface life, tight specular pings from the punctual-light
array, and a fresnel edge lift that rims the silhouette against the dark
cove.
Discussion
Scoped to this part · feeds back into the world's score.
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