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Package

sub_chrome.shader

README.md

sub_chrome

Mirror chrome surface shader for the substance obelisk. Reflects the shared studio environment (studio_env(), identical copy across sub_sky, sub_sphere and sub_floor so reflections match the dome exactly), with a noise-jittered micro-normal for surface life, tight specular pings from the punctual-light array, and a fresnel edge lift that rims the silhouette against the dark cove.