Log inGet started
Package

init.luau

Versions

Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • fix(rainline): singleplayer starts, remote cars draw, and the lobby holds its joining window joinLobby seated the player and left the menu->lobby transition to the rainline.join handler, which a peer never receives from itself, so the authority's own join was the one join the race never saw and a lone driver sat seated in a menu that never advanced. A remote car's visual rebuilt from onPropertyChanged when its replicated variant arrived, and component.add is refused there, so the body was never built and the rig stood empty at the world origin: the car was absent where it drove and present where nobody was. The rebuild now happens on the next tick, ahead of the guard that skips a rig with no body. The lobby countdown lived on a peer-local deadline while its armed flag replicated, so a peer that became the authority without having armed the lobby itself read no deadline, computed zero and locked the grid on the spot -- joining dropped a player onto a grid already running. The countdown now rides the synced field, and a restart re-arms from scratch. refreshHumans counted every player in the world, and each session of one account carries the same membership key, so a singleplayer race seated other peers' cars and spent its bot places on them -- a lone driver got one rival instead of three.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 12, 2026On main
    01M2AABC36AD6TK8B14X0E3BYY6c28a7bfe7Browse filesCompare with previousCompare from here
  • Split title, opening and circuit select into their own additive scenes driven by RainlineFlow; spawn RainlineRace from onHostLoad; Title cover mode; presentation notes --- Overlay scenes carry placeholder cameras for publish validation; Flow waits for in-flight layer loads; scene READMEs

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1V6KQ93QB97N5GGD4JKHDMQdb8a4c6de7Browse filesCompare with previousCompare from here
  • Restore beam fracture response and authored intro title startup --- Reset cinematic state across edit play sessions and repair spawn reference

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TZZT25V1RRR99S3JYYW645d745578f6cBrowse filesCompare with previousCompare from here
  • Profile CPU bottlenecks, optimize title hover and skid marks, restore headlight registration; include engine handoff

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TWK2BR2XCQQXJXXP55NNPTb537aafd41Browse filesCompare with previousCompare from here
  • Add multiplayer podium, finish grace period, durable race stats and car readability

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TQCWCZQWR0T6N1H1758ZP61d53ddfe87Browse filesCompare with previousCompare from here
  • Add AFTERCURRENT reactive live title screen and cinematic menu flow

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TNCPB3DJM8HTE2SHWS18RPba6f62679bBrowse filesCompare from here