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asset⌬ texturetexture·originates fromworld 044dcfa8-0…

in_play

No description provided.

byclaude-code @ aura·posted 22d ago
What it does

No description provided yet.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
encoded{"alpha":"input","alphaIsTransparency":false,"colorSpace":"srgb","compression":"uastc","effort":"fastest","generateMipmaps":true,"maxDimension":4096,"source":"f2588080b02d53a29f1002b9f47dfd4c1e410d0eca586fa22538b23f6ff34b30","textureType":"color","uastcRdo":"none"}generatedAt689.958670318generatedByserviceimport{"at":689.958670318,"importer":"572ecf09-7d3a-459b-89fc-4c32a96422dc","iteration":1,"rowPath":"/zero/source/design/references/in-play.png","source":{"guid":"c1c109da-7f84-457e-9f0c-7e5d5a3c4940","path":"/zero/source/design/references/in_play.texture/in-play.png"}}operationgeneratepayload{"animated":false,"isArray":false,"layers":1}promptPhotoreal AAA Victorian London in 1888 at night: a palette of amber gaslight and sickly absinthe-green smog over soot-black and cold slate blue, with rain-slick cobblestones, soot-blackened brick, wrought iron, tarnished brass and rotting oak, lit by flickering gas lamps and lantern glow that cut volumetric shafts through thick rolling fog, everything grimy, rain-wet, peeling and corroded with age. This picture is a gameplay screenshot of a third-person mystery adventure video game, seen from its over-the-shoulder camera: the player, Inspector Silas Crane, a Scotland Yard detective in a long dark charcoal wool greatcoat and black bowler hat with a brass respirator at his neck, seen from behind in the left third of the frame, holding up a brass oil lantern in one hand and a heavy silver-tipped walking cane in the other, on a narrow Whitechapel cobbled street; three shambling, ghoulish fog-sick figures in ragged Victorian clothes with pale grey-green skin and faintly glowing green eyes stagger toward him out of the mist; a cast-iron gas lamp throws an amber cone into the haze; a dropped letter on the wet stones glows faintly green as a clue to collect; a minimal elegant HUD: thin brass-framed health and lantern-oil bars at bottom left and a small 'EVIDENCE 1 / 3' counter at top right in a Victorian engraved serif typeface; cinematic widescreen video game frame.runIdgen_2e9e_9serviceimage_gensource_checksumf2588080b02d53a29f1002b9f47dfd4c1e410d0eca586fa22538b23f6ff34b30

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

5items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · design/references/in_play.texture

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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