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CrewDirector.component

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • Plan: inventory, talent trees and progression overhaul --- Progression rules: perk trees, skills, street cred, gear tiers, loot, disassembly and upgrades --- V's menu: Cyberpunk-style inventory, character, perks and skills tabs (game.rpg.Character + menu), loot drops with tier rings; shops slimmed to buy/sell/heal --- Street-cred-locked vendor stock (Monoblade 2, Mantis/Plantain 4, Thermal 5, Zest/Synapse 6) with CRED tags and requirement in the shop; progression plan verified

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M55KTNJQ6R7J0QVB44DF4RTB42cc7b32adBrowse filesCompare with previousCompare from here
  • RPG core: profile save, levels/attributes/stats, items, cyberware, vendors, quests, VN dialogue, romance, hacking, encounters; new mounts for story/quests/shops/hacking; discoveries persist --- RPG layer: levels/attributes/cyberware, 5 vendors + inventory, quests & gigs with journal/HUD, VN dialogue with portraits and 4 romances, heavy/parry/crit combat with gangs and encounters, Breach Protocol and quickhacks; thugs hold off until V meets Jackie --- Previews for the RPG-layer materials and portraits, cast module README, remove stray unnamed hacking material

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M559B0GN54ZJZSV0F5Q7M4E367926870ffBrowse filesCompare with previousCompare from here
  • City: matte damp asphalt and tiles, fewer reflective puddles, light drizzle instead of heavy rain, curbside street lamps and shopfront light spill --- Crowd: 16 fruit civilians spread along both sidewalks, every other one with a Neo-Tokyo light-up umbrella --- City: street furniture (manholes, steam grates, drains, road works, bikes, beer crates, cabinets), patrol drones with a police searchlight, flickering neon, blinking road-work lamps; CityLife resolves component handles lazily so light toggles and holo glitches fire

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54NAV28EMDSAM0VGJ8Q3YSJda52d2b07cBrowse filesCompare with previousCompare from here
  • Eggplant hot rod the banana can drive: E/D-pad up/DRIVE to get in, parking brake, rams, crew kept out of the hull

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54C9NT2JDFFBY7VARZGG77Z17fc98895cBrowse filesCompare with previousCompare from here
  • Katana: draw/sheathe, 3-hit slash combo; fruit thugs sliced into pooled physics pieces with real cross-sections, re-cuttable

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M549XNETZCKJP10E3BPQ92PRa6d2a0c668Browse filesCompare with previousCompare from here
  • Banana 2077: playable neon-noir brawler in Banana City A banana in shades (toggleable threat scan) clears the Rotten Crew from Peel Kabuki with a floppy soft-body banana baton, then beats Don Aubergine. Rain-soaked night city with neon, steam, haze and wet reflections; title, HUD, win/lose screens; 29 audio clips. Includes match rounds 1-2 fixes (rain culling, grade, steam, haze, boss shades), material previews, animation READMEs and input-map metadata.

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M5464ZWQRBCC6T8488EMBAJEb8504e861eBrowse filesCompare from here