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# venue_glow
The additive glow behind Sengoku Trance's light show — every laser beam,
light shaft, strobe wash and haze card in the venue is a mesh wearing a
material built on this shader.
It is self-shading and blends additively, so it adds light to the frame and
never subtracts any: a beam can wash a note out but it cannot hide one, which
is the property the note highway is authored against.
The surface is read as a beam lying along its own **+Y**. `uv.x` runs across
the width and drives a soft skirt plus a hot core; `uv.y` runs along the
length and fades the beam in over `head` and out over `tail`. `view_fade`
thins a beam as it swings edge-on to the camera.
## Properties
| name | meaning |
|---|---|
| `glow_color` | the beam's colour — one of `ST.PALETTE`'s neons |
| `intensity` | overall brightness; the light rig drives this on the beat |
| `falloff` | how fast the skirt falls off across the width (higher = tighter) |
| `core` | strength of the hot centre line inside the skirt |
| `head` | fraction of the length the beam fades in over |
| `tail` | fraction of the length the beam fades out over |
| `view_fade` | how much an edge-on beam thins, 0 = not at all |
▲ 0↑ born
backing path · art/venue/vn_beam_cyan.material
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± compat factor
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