wck_sky
The worldClockKit sky: a sky-domain shader that draws every look the kit ships from one set of properties the director pushes each frame: a three-stop gradient (zenith, horizon, ground), a sun disc and glow, an optional second sun, a moon with its phase, a twinkling star field, a…
wck_sky
The worldClockKit sky: a sky-domain shader that draws every look the kit ships from one set of properties the director pushes each frame: a three-stop gradient (zenith, horizon, ground), a sun disc and glow, an optional second sun, a moon with its phase, a twinkling star field, a procedural cloud deck that thickens and darkens with the weather, haze toward the fog colour, posterised bands, a pixel-art mode (blocky rays, ordered dither, square sun), toon hard edges and a lightning flash. The sun and moon directions are properties rather than the scene light's direction, because at night the kit points the scene light at the moon.
Scoped to this part · feeds back into the world's score.