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component · drop-in viewer
ChainReaction
The whole Chain Reaction game in one world component (attached to the `cr_game` entity by the scene entrypoint):
by·posted 3mo ago
What it does
ChainReaction
The whole Chain Reaction game in one world component (attached to the
cr_game entity by the scene entrypoint):
- machine lifecycle via the
chain.machinemodule (build, arm, trigger) - menus + HUD (
cr_menu/cr_hudscreens), pause overlay, subtitles - cascade state machine: menu → idle → running → success/stalled
- 12 stage checkpoints with synthesized audio cues (
chain.sfx) - follow camera with reduce-motion fallback, camera shake on the bell
- stall watchdog (gentle nudges, then a reset prompt) + lost-ball detection
- star rating vs par times, persistent stats, golden-skin unlock + toggle
Discussion
Scoped to this part · feeds back into the world's score.
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