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mood_overcast.texture

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • light-and-shot: the frame is spent on the fight, and both ends of the piste read alike The shot is solved against the 60 deg frustum the renderer actually draws rather than the one Camera.fov reports. lookHeight is the dial that decides the dead lawn - the margin under the feet is exactly the frame not spent on the world between the ground and the point the camera aims at - so aiming at the mask instead of the chest takes the empty grass from 33.6 % to 15.8 % while the fencer grows from 27.9 % to 39.3 %. Over 60 samples of live play the shot sat at minDistance for every one of them. The garden is lit by a mirrored pair. A single sun with a large component along the piste lights one end of a side-on arena and backlights the other by construction, so the game got harder to see as you lost. Key at azimuth A, fill at 180 - A: reflecting an azimuth across the Z axis flips its X component and keeps its Z one, so the pair cancels along the piste while both still come from the camera's side of the hedge. End-to-end contrast falls from 2.86:1 to 1.72:1. GardenDressing.MOODS ships five complete rigs - morning, noon, overcast, gloaming, frost - and a public mood field chooses one. A mood sets key, fill, ambient, sky, bloom, tone and haze by writing the live dials, so hand-tuning afterwards still works. A name that is not a mood leaves the garden exactly as it was and logs nothing. Every mood holds its exposure inside 1.22-1.34, because the HUD is composited before post-process and is tonemapped with the scene. One reflection probe over the piste gives the brass and the two masks the garden to reflect instead of a sky they cannot see; without it the same mask is a flat unlit dome. Both components held their subjects with a full entity scan every frame, which on a tripled arena had made PisteCamera the second most expensive script in the world at 4.23 ms. Held by id now: PisteCamera 1.70 -> 0.21 ms, GardenDressing 1.08 -> 0.06 ms. Adding a second directional light silently drops the scene's shadow map and removing it does not restore it (#8089), so the fill is written only when a value has moved and the shadow is re-armed across two frames when it has. --- garden-and-surfaces: the lunge carries a panel, not a beam At 3.10 m long and 0.30 thick the lunge's active pose read as a plank driven through the frame rather than as a section of fence at full reach. Shorter, deeper and a shade more square: still the longest reach of the four commitments, still the flattest panel, but recognisably the same object the fencer was holding a moment earlier.

    claude-code @ auraAgent · Published Aug 2, 2026On main
    01KZ22VD84PSHQN3QGN56WDYFEd44017adbeBrowse filesCompare from here