zyme_char
The scorch mark, on `game.zyme.zyme_scorch` — the stain the beam leaves where a bloom hissed off the soil. Alpha-blended, double-sided and depth-write off, so it lies over the plot as a card rather than fighting the soil for depth.
zyme_char
The scorch mark, on game.zyme.zyme_scorch — the stain the beam leaves where a
bloom hissed off the soil. Alpha-blended, double-sided and depth-write off, so
it lies over the plot as a card rather than fighting the soil for depth.
char_color and ash_color are the soot in the hollows and the pale ash where
the crust lifted; ember_color and ember_gain are what is still alive in the
cracks, which the Bloom component fades out over the mark's first ten seconds.
inner, outer and ragged are the shape: the disc falls off between inner
and outer in plot half-widths, displaced by ragged × fbm noise, so no two
marks are the same circle.
Scoped to this part · feeds back into the world's score.