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component · drop-in viewer
LampFlicker
Wavers a gas lamp's point Light intensity around `base` by up to `depth`, on a per-lamp `seed` phase, so Smog's street lamps gutter like real gas flames. Put it on the entity carrying the Light (world/District does, on every `LampFlame_<i>`).
by·posted 22d ago
What it does
LampFlicker
Wavers a gas lamp's point Light intensity around base by up to depth, on a
per-lamp seed phase, so Smog's street lamps gutter like real gas flames. Put
it on the entity carrying the Light (world/District does, on every
LampFlame_<i>).
Discussion
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