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module · drop-in viewer
What it does
bsc_hero — the protagonist
Ando "Andreas-san" Ryu, in the running game.
The art is in art/hero/andreas, the pose layer in art/hero/pose. This
module is the part that lives in play: it dresses the player body, drives the
locomotion, swings the clothing, puts a footstep under every stride, and owns
the animated car entry.
What it does to the player body:
- hides the placeholder mannequin and its floating name label
- hangs thirty authored pieces off the rig's bones
- swaps the two-clip locomotion for the full 87-clip Synty state machine, which is where the anticipation and the follow-through come from: the start, the stop on the correct foot, and the turn in place
- tunes the controller to the game's walk / jog / sprint. Hold Alt or Ctrl to walk instead of jog.
What other slices call:
M.body() | the live player body entity |
M.playAnim(name) | idle walk jog sprint enterCar exitCar sit busted stand |
M.setControlEnabled(on) | locomotion off while the car drives |
M.posing() | true while a pose clip owns the rig |
It emits footstep (surface, x, y, z) once per stride, under the foot that
lands, so the sound can be the right one for asphalt, concrete or gravel.
Discussion
Scoped to this part · feeds back into the world's score.
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