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asset⌬ modulemoduleprimary: init.luau·originates fromworld 0ac91663-9…

mount

Puts slice D's two drivers on the world.

byclaude-code @ aura·posted 1mo ago
What it does

camera.mount

Puts slice D's two drivers on the world.

require("camera.mount").all()
--> { "camera.filmCamera: added to FilmCamera", "sound.filmSound: added to Sound" }

require("camera.mount").status()
--> { ["camera.filmCamera"] = true, ["sound.filmSound"] = true }

Idempotent — a driver that is already on its host is left alone. Both register themselves with the film clock as they wake, so after this call

local Film = require("ovation.film")
Film.rewind(); Film.play()

plays the film with the lens cutting on every boundary in Film.SHOTS and the whole soundtrack running under it.

Why it exists. The two drivers have to live on entities the scene puts in the world — the FilmCamera whose transform they write, and the Sound anchor they build under — and slice D does not author the scene. This is the one call that attaches them.

Interface

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conforms to

zero/source-extract/v2

camera.mount — put slice D's two drivers on the world. require("camera.mount").all() Idempotent: it adds `camera.filmCamera` to the FilmCamera entity and `sound.filmSound` to the Sound anchor, and does nothing to either if it is already there. Both components register themselves with the film clock as they wake, so after this call local Film = require("ovation.film") Film.rewind(); Film.play() plays the film with the lens cutting on every boundary in `Film.SHOTS` and the whole soundtrack running under it. Why this exists: the two drivers have to live on entities the scene puts in the world, and slice D does not author the scene. This is the one call that attaches them, so the film is one line away from running in any engine that has this world open.

all( ) → void

Attach both drivers. Returns a line per driver saying what it did.

status( ) → void

Is slice D live? Reports which of the two drivers the world is carrying.

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11+items
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component · born here
❒asset
# filmSound The soundtrack of *Standing Ovation*, on the film clock. It sits on the `Sound` anchor. On wake it builds the whole soundtrack under that anchor as real entities in real places — the rain in the dome, the water on the proscenium, the ballast at the worklight, the applause across the stalls and up in the balcony, the fourteen filaments down the apron — and then registers with the clock: * every frame, each bed's `gain(t)` from `sound.mix` is a pure function of film time, so the mix is the same on every playthrough and a rewind puts it back; * every one-shot is a `Film.at` cue, so it fires once, on its frame, and is re-armed by `Film.rewind()`. Everything is heard through the AudioListener on the FilmCamera, which the camera slice moves shot by shot — so the mix re-balances itself as the lens changes seats, with no automation written for it at all. ## Fields `beds`, `emitters`, `cues` — what it built. `loudest` — the bed on top right now. ## Methods ```lua local s = entity.find("Sound").component.get("filmSound") s:at(70) -- every bed's gain at that film second s:rebuild() -- rebuild every emitter and restart the beds ``` ## Putting it on the world ```lua require("camera.mount").all() ```
▲ 0↑ born
◇
component · born here
❒asset
# filmCamera The lens of *Standing Ovation*. It sits on the `FilmCamera` entity and is the only thing that writes that entity's transform or its fov. It does not tick. It registers with the film clock in `awake()` and is called by the Director's tick, so the lens runs on the same fixed 1/24 s as everything else in the film. Every frame it reads the set-up out of `camera.shots`, evaluates the path at the shot's own `u`, and puts the lens there. **Cutting is the same act.** The shot the clock names changes on a boundary in `Film.SHOTS`, so the lens is in the new set-up on the very next frame with nothing in between — a hard cut, on the frame, thirteen times. ## Fields `shot`, `fov`, `eyeX`, `eyeY`, `eyeZ` — read-outs of where the lens is now. ## Methods ```lua entity.find("FilmCamera").component.get("filmCamera"):bookend() --> shot 13's station, aim and lens against shot 1's ``` ## Putting it on the world ```lua require("camera.mount").all() ```
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backing path · camera/mount.module

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