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asset⌬ componentcomponentprimary: init.luau·originates fromworld 0ac91663-9…

filmCamera

The lens of *Standing Ovation*. It sits on the `FilmCamera` entity and is the only thing that writes that entity's transform or its fov.

byclaude-code @ aura·posted 1mo ago
What it does

filmCamera

The lens of Standing Ovation. It sits on the FilmCamera entity and is the only thing that writes that entity's transform or its fov.

It does not tick. It registers with the film clock in awake() and is called by the Director's tick, so the lens runs on the same fixed 1/24 s as everything else in the film. Every frame it reads the set-up out of camera.shots, evaluates the path at the shot's own u, and puts the lens there.

Cutting is the same act. The shot the clock names changes on a boundary in Film.SHOTS, so the lens is in the new set-up on the very next frame with nothing in between — a hard cut, on the frame, thirteen times.

Fields

shot, fov, eyeX, eyeY, eyeZ — read-outs of where the lens is now.

Methods

entity.find("FilmCamera").component.get("filmCamera"):bookend()
--> shot 13's station, aim and lens against shot 1's

Putting it on the world

require("camera.mount").all()

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

filmCamera — the lens of "Standing Ovation". It sits on the FilmCamera entity and is the ONLY thing that writes that entity's transform or its fov. Every rendered frame the film clock hands it the time and the shot; it reads the set-up out of `camera.shots`, evaluates the path at that shot's own `u`, and puts the lens there. Cutting is the same act: the shot the clock names changes on a boundary in `Film.SHOTS`, so the lens is in the new set-up on the very next frame with nothing in between. It does not tick. It registers with `Film.on` in awake() and is CALLED by the Director's tick, which is what keeps the camera on the same 1/24 s the rest of the film runs on.

compose(t: number, _dt: number, shot: ?) → void

argtypedescription
tnumber
_dtnumber
shot?

awake( ) → void

bookend( ) → void

Report the bookend check: shot 13's station, aim and lens against shot 1's.

examples

entity.find("FilmCamera").component.get("filmCamera"):bookend()

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

11items
▣
module · born here
❒asset
# camera.shots The thirteen set-ups of *Standing Ovation*, as data — where the lens stands, what it is aimed at, how it moves across the shot, and which lens it is on. Consumed by `camera.filmCamera`, which evaluates it every rendered frame off the film clock and writes the FilmCamera's transform and fov. Nothing else writes that camera. ## What an entry holds | key | meaning | |-----|---------| | `eye` | world points. One = a locked-off camera. Two or more = keys the lens moves through. | | `look` | world points, the same shape. What the lens is aimed at. | | `lookRel` | an aim offset carried along with the lens, instead of `look` — a tracking shot that keeps looking the same way relative to itself. | | `lookEntity` | a leaf another slice owns. If it is in the world the aim follows it; if it is not, the aim falls back to `look`, so a shot never stops framing. | | `ease` | `"smooth"` (default) or `"linear"`. | | `breathe` | metres of deterministic drift on a locked-off lens, a pure function of the shot's own local time. A held camera, not a rendered still. | The lens is never restated here: `Shots.fov(n)` reads `Film.SHOTS[n].fov`. ## The bookend Shot 1 and shot 13 are the same station, the same aim and the same lens. They do not hold two copies of the numbers — both entries carry `Shots.STATION_I14` and `Shots.AIM_I14` **by reference**, and `Shots.check()` asserts that with `rawequal` so the two ends of the film cannot drift apart: ```lua require("camera.shots").check() --> { bookendSharesStation = true, bookendSharesAim = true, -- bookendSharesLens = true, millimetres = 0, setups = 13 } ``` ## Calls ```lua local Shots = require("camera.shots") Shots.eval(n, u) --> ex, ey, ez, lx, ly, lz -- u is 0..1 across shot n Shots.station(n) --> x, y, z -- the undrifted station Shots.fov(n) --> vertical degrees Shots.check() --> the bookend report above ``` ## Points other slices may want `Shots.STATION_I14` / `Shots.AIM_I14` (the bookend), `Shots.AISLE_LEFT` / `Shots.AISLE_RIGHT` (the two aisles cut through the stalls — the house has none on its centre line, so shot 9 tracks up the house-left one), `Shots.PERFORMER` (where shots 5, 6 and 7 compose on him: he comes on from `entryX`, arrives at `centreX`, stands at `standZ`, and his head is at `headY`), and `Shots.ROW_G_SUBJECT` (the one shot 10 watches).
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module · born here
❒asset
# ovation.film The shared spine of **Standing Ovation** — a 90-second cinematic demo set in a rotting 1,412-seat theatre. Two things live here and nothing else. ## The constants The Odeon Marisol's geometry (`Film.GEO`, `Film.rakeY`, `Film.stallSeat`, `Film.balconySeat`), its palette (`Film.PALETTE`), its four light sources (`Film.LIGHTS`), its acts (`Film.ACTS`) and its shot list (`Film.SHOTS`). Every slice of the demo reads its colours and dimensions from here rather than restating them, because two slices disagreeing about where row A stands breaks the film in a way no screenshot explains. ## The film clock One deterministic timeline the whole demo runs on. It advances a **fixed 1/24 s per rendered frame** — it reads no wall time and no real frame delta, so the same build produces the same 2,160 frames on any machine, under a recorder or without one. ```lua local Film = require("ovation.film") Film.rewind() -- every reset hook fires, every cue re-arms, t = 0 Film.play() -- the Director advances it from the next rendered frame Film.on("mine", function(t, dt, shot) end) -- called every frame Film.at(47.0, "cue", function() end) -- once, as the clock crosses 47 s Film.reset("mine", function() end) -- back to the t = 0 state ``` `Film.stop()` freezes it with the frame still composed. `Film.seek(t)` lands on a moment for authoring and does not fire the cues in between. `Film.ramp`, `Film.smooth` and `Film.wave` are the shared shaping helpers: this film is made of waves crossing 1,412 identical figures. Only `ovation.director` calls `Film.tick`.
▲ 0↑ born
backing path · camera/filmCamera.component

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