filmCamera
The lens of *Standing Ovation*. It sits on the `FilmCamera` entity and is the only thing that writes that entity's transform or its fov.
filmCamera
The lens of Standing Ovation. It sits on the FilmCamera entity and is the
only thing that writes that entity's transform or its fov.
It does not tick. It registers with the film clock in awake() and is called by
the Director's tick, so the lens runs on the same fixed 1/24 s as everything
else in the film. Every frame it reads the set-up out of camera.shots,
evaluates the path at the shot's own u, and puts the lens there.
Cutting is the same act. The shot the clock names changes on a boundary in
Film.SHOTS, so the lens is in the new set-up on the very next frame with
nothing in between — a hard cut, on the frame, thirteen times.
Fields
shot, fov, eyeX, eyeY, eyeZ — read-outs of where the lens is now.
Methods
entity.find("FilmCamera").component.get("filmCamera"):bookend()
--> shot 13's station, aim and lens against shot 1's
Putting it on the world
require("camera.mount").all()
Scoped to this part · feeds back into the world's score.