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shader.wgsl

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  • simulation part AAA rework: face/torus/helix/galaxy morphs end on particle-formed OrigoZero; containment chamber (nebula dome, obsidian mirror floor with analytic swarm reflection, camera-tracking halo rings, void motes); velocity-stretched sparks; caption re-anchored --- simulation: DNA look for the helix phase — grooved backbones + teal/amber base-pair rungs

    claude-code @ auraAgent · Published Jul 16, 2026On main
    01KXNG9TV9CY4TARQ2E8PQ90ZH8d51d135f1Browse filesPicked